Random Table: What’s in Their Pocket?

Figure 1: A random table

The use of random tables in my games are still predominantly focused on the before aspect of the game – the preparation. However, in my most recent campaign of Mutant: Year Zero I did return to utilising random tables during a session and I found that I very much liked the random aspects they can introduce while also allowing a modicum of control.

Though random tables are in the early stages of ruminating deep in the basting juices of my mind, they have provoked me to consider where different GM tools might lie on a spectrum of chaos and control. My preparations for a game session involve a couple of possible situations tied to each PC and the plots which is derived from the drives and goals of the NPCs – it is quite minimal, but it rests on the more control side of the spectrum. Then the players bring in their moxie to add a touch of chaos to drag my prep towards the centre and this is where I feel that random tables rest – I create them and the dice bring in that delightful chaos.

In the spirit of random tables and my endeavour to use them more here is a table to be used when you need to know what is inside a person’s pocket. I have tried to keep it thematically neutral but interesting so that it can fit in any setting while providing questions with each roll.

What’s in Their Pocket?

2D4Pocket Contents
2Tracked Orb: A small glass orb that rolls after the last person who touched it. When viewed by the wielder, it shows their reflection and then fades to black with a red ‘X’ that can be viewed from any angle.
3Rotting Finger: A shriveling lump of flesh with exposed bone depicts a decaying finger moist with infection. Near the base, where it has been severed, is half of a ring mark.
4Blue Stain: The pocket is empty but the sides feel powdery. The thief’s hand is now stained blue for all to see!
5Pocket Change: A small amount of currency either in a container such as a pouch or loose inside the pocket. It can be in pristine, polished condition (1/6); worn and used (4/6); mucky and smelly (1/6).
6Scratch Pad: A tiny notebook or pad for taking short notes with. In the most common language a series of three numbers are hastily scrawled on it, e.g. 32 1 15.
7Clockwork Device: A small device that begins to chatter when in the presence of heat. In the cold if the device is squeezed it prints out a sheet of paper with a series of dots and lines on it that translate to the noise around the device during its most recent chattering.
8Formal Invitation: A letter written on heavy card stock invites the beneficiary of this letter to a private soiree. The incredibly fine print towards the bottom reads “BYO sacrifice but food and drink is provided”. It’s signed “- The Dimaryp Opportunity”.

Interested in reading more?