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Magi Knights Awakening review: 2 ways this ttrpg helps emulate narratives similar to Persona
If you want some persona-like or magical girl narratives in your ttrpgs and like your DnD 5e games, then here are two reasons Magi Knights Awakening should be your next game. What is Magi Knights Awakening? Magi Knights Awakening, designed by Derek Salgy and published by Magi-Knights Project LLC, is a ttrpg which builds on… Continue reading
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3 tips for preparing better narrative play in your DnD sessions
I often see people asking about what they need to prepare for their RPG or DnD session, and though what needs to be prepared depends on the system and the group, here are 3 tips to help you prepare for narrative play in any of your games. Create some questions to ask your players when… Continue reading
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Fabula Ultima review – what I liked about the RPG
Fabula Ultimate is an JRPG-inspired RPG which focuses on the characters. I found the RPG captured the feel of JRPGs through its various mechanics, but ultimately it was the multi-class system and the refreshing take on conflict scenes that sold me on the RPG. Fabula Ultima is a JRPG-inspired RPG Fabula Ultima, designed by Emanuele… Continue reading
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4 tips to schedule a consistent DnD group
I see, almost weekly, many posts online describing how some people struggle to schedule a game of DnD, and to keep that group together long-term. In this article, I will explain 4 tips (ordered from most to least impactful) I have used to establish consistent and lasting groups for any roleplaying games, not just DnD.… Continue reading
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I used Obsidian to manage my first Spire campaign, here is what I learned
I play all of my roleplaying games online which is why I am always looking for digital tools such as Obsidian to help me manage my games like Spire. In this post, I will explain how I used Obsidian for my Spire campaign I recently finished and what I learned from both. What is Obsidian… Continue reading
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I Tried Node-Based Design in my Mystery TTRPG Campaign, Here is What I Learned
Node-based design was created by Justin Alexander of the Alexandrian and was, primarily, a method for planning and running mystery ttrpg campaigns. Though it can be divisive in the ttrpg community, I was planning to run a mystery campaign in Night’s Black Agents and I did not believe my usual method would work. I thought… Continue reading
About Me
An ARPIA award-winning Australian tabletop roleplaying game designer.
Find MY GAMES on itch.io or DrivethruRPG.com
Top Posts
- How to improve player engagement in roleplaying games using questions
- Frame scenes in your roleplaying games with the inverted pyramid
- Cognitive load theory in roleplaying games
- Kaiju generator
- How to write a backstory for a DnD character
- How to create a NPC for your RPG campaigns
- How to play a solo RPG (Ultimate Guide)