Solo Roleplaying
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How to play a solo RPG (Ultimate Guide)
This ultimate guide will teach you how to play a solo RPG in six quick steps and cover some common pitfalls for new solo players. In this guide, I will discuss: What is a solo RPG? A solo RPG is just like any other group RPG, except you are both the game master (GM) and… Continue reading
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Caught in the Rain, a Solo Mystery Roleplaying Game Playtest v0.2
Caught in The Rain is the new game that I am developing and it is my attempt at solving the difficulty of playing a mystery roleplaying game as a solo player. Whether it is group play or solo play, the general consensus is mystery campaigns or adventures in roleplaying games are challenging or time-consuming to… Continue reading
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GOLEM 0.5 Release
My most recent project, GOLEM, has just been released in time for the Lone Wolf Solo TTRPG Jam Mk 2. GOLEM is a solo roleplaying game that uses a single deck of playing cards to facilitate play. A player takes on the role of a being who was twisted by magic and is now feared… Continue reading
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Using Playing Cards in Roleplaying Games
Using playing cards in roleplaying games can provide a different feel to a game than dice do. Playing cards can be used to support the drama in the narrative mechanically by leveraging the memory of deck and I have been enjoying my time exploring the different approaches to using playing cards in the roleplaying games… Continue reading
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GRIMOIRE Release
After several months of work and some development blog posts, GRIMOIRE is now complete and I have released it on my itch page. Throughout the development of this game, I have learned a lot that I will take into future projects. Anything from how long it takes to write hundreds of prompts to the difficulties… Continue reading
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GRIMOIRE Development Post #6
The development of GRIMOIRE is tracking well. In the past month, I have reworked the overall layout design for the book, collected some new art, rewritten the rules to implement the overhaul described in the previous post, and have tidied up some of the language used throughout many of the prompts. However, there is still… Continue reading
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GRIMOIRE Development Post #5
The development of GRIMOIRE has made some significant steps towards my vision for this solo authoring game over the past few weeks. In this post, I will outline the major changes which will allow you to play GRIMOIRE with the upcoming overhaul to the game. You will require the base game as this post modifies… Continue reading
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GRIMOIRE Development Post #4
The last month has been an exciting one for myself as I have heard back from people playing GRIMOIRE. I received plenty of helpful feedback over the course of the development and I wanted to take a brief break in the hopes to receive more. In between some other life commitments, I am spread a… Continue reading
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GRIMOIRE Ashcan Edition is Now Available
The past month has been a busy one for me as I have been required to tend to other aspects of my life, but this week I found some time to draft up the next version of GRIMOIRE. The development of GRIMOIRE this week involved some basic layout, a touch of graphic design, and scouring… Continue reading
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Grimoire Development Post #2
Grimoire is making steady progress. I have just finished creating version 0.3 of Grimoire and I am opening it up for wider public testing. The first round of feedback was very helpful in the development of Grimoire and I am hoping that I can receive even more feedback to ensure that I can develop something… Continue reading
About Me
An ARPIA award-winning Australian tabletop roleplaying game designer.
Find MY GAMES on itch.io or DrivethruRPG.com

Recent Posts
- How to play a solo RPG (Ultimate Guide)
- Caught in the Rain, a Solo Mystery Roleplaying Game Playtest v0.2
- I Tried Node-Based Design in my Mystery TTRPG Campaign, Here is What I Learned
- How to Write a Backstory for a DnD Character
- How to improve player engagement in roleplaying games using questions
- Cognitive Load Theory in Roleplaying Games
- GOLEM 0.5 Release