After several months of work and some development blog posts, GRIMOIRE is now complete and I have released it on my itch page. Throughout the development of this game, I have learned a lot that I will take into future projects. Anything from how long it takes to write hundreds of prompts to the difficulties of layout design. The future of GRIMOIRE is promising, and I already have many more ideas to incorporate into future expansions of the game. This is a quick blog post to reflect on the development of GRIMOIRE as a way to celebrate its release.
The development of GRIMOIRE has made some significant steps towards my vision for this solo authoring game over the past few weeks. In this post, I will outline the major changes which will allow you to play GRIMOIRE with the upcoming overhaul to the game. You will require the base game as this post modifies rules outlined there. You can download this for free from itch.
The last month has been an exciting one for myself as I have heard back from people playing GRIMOIRE. I received plenty of helpful feedback over the course of the development and I wanted to take a brief break in the hopes to receive more. In between some other life commitments, I am spread a little thin, so the development of GRIMOIRE has slowed, however I want to briefly describe my current thoughts on the game and what I am currently in the midst of experimenting with.
The past month has been a busy one for me as I have been required to tend to other aspects of my life, but this week I found some time to draft up the next version of GRIMOIRE. The development of GRIMOIRE this week involved some basic layout, a touch of graphic design, and scouring … Continue reading GRIMOIRE Ashcan Edition is Now Available
Grimoire is making steady progress. I have just finished creating version 0.3 of Grimoire and I am opening it up for wider public testing. The first round of feedback was very helpful in the development of Grimoire and I am hoping that I can receive even more feedback to ensure that I can develop something that people will enjoy. This post will explore the series of changes that I have made to the game and describe some of the current issues I have or features to be included in future version.
Grimoire is steadily making some progress. As with all projects in the early stages of development, I have multiple directions that I could go in. In any case, it will be an authoring solo roleplaying games because I believe that will bolster the artefact created - the grimoire, bolstered by including journal entries from the wizard that created it. Currently, the game is set in a fairly standard fantasy city setting and its surrounding region. I am not sure if I will change this in future, though the inkling is there.
As discussed, I have been developing a solo roleplaying game that has the player take the role of a wizard. By the end of the game, the player will have several randomly generated spells in the form of a grimoire and a brief journal detailing the life of the wizard that created it. It is my hope that this will be an enjoyable way for game masters to create new spells or entire grimoires for their campaigns. I have tentatively settled on the name: Grimoire.
Spells that are esoteric, wizards that are deranged and corrupted by magic, and mysterious magical symbolism are all features of some of my most enjoyed fantasy in roleplaying games. For this reason, I have been working on a solo RPG that, by the end, will have the player in possession of a grimoire of spells and a brief history of the wizard that created them. I think this could have great results when porting the grimoires into other fantasy games, however I have yet to finish designing the game. In the meantime, I wanted to show off the spell creation process as it currently stands.