After several months of work and some development blog posts, GRIMOIRE is now complete and I have released it on my itch page. Throughout the development of this game, I have learned a lot that I will take into future projects. Anything from how long it takes to write hundreds of prompts to the difficulties of layout design. The future of GRIMOIRE is promising, and I already have many more ideas to incorporate into future expansions of the game. This is a quick blog post to reflect on the development of GRIMOIRE as a way to celebrate its release.
Reflecting on past events is an important skill to develop. I have been wanting to replace my old and abandoned blog post series on deep reflections from previously ran systems with a format that is more digestible and likely more manageable for my feeble mind. In Against the Wicked City's post about GMing retrospective, they presented, what I thought to be, a quick and simple format for reflection.
The Wretched is a solo roleplaying game by Chris Bissette that has the player take on the role as the lone survivor of a salvage ship. It is also an intense play experience that inspires dread through its choice of narrative tools and mechanics.
In spite of Dungeons and Dragon 5E being the second system that I was a game master (GM) for it required a surprisingly amount of effort to try being a GM for a different system after DnD 5E. I chalk this up to DnD 5E requiring a deceptively great deal of energy to plan and run, a lack of experience likely also affected this, when compared to something like Dread which I had started with. In all likelihood I was under the impression that a new system would take more effort than just maintaining my tumultuous relationship with DnD 5E, however I wanted change and in a moment of clarity I purchased a copy of Blades in the Dark.
I have found that the role of the Game Master is a challenging but rewarding one. It can be a stressful job which requires forethought preceding - and an agile mind during a game. However the joy of developing this skillset can be felt every time I play. The smiles, laughter, and expressions of disgust or horror on the faces of my friends are good - but I could not tell you if that outweighed the satisfaction and excitement I feel when I finish exploring a new roleplaying game.