After several months of work and some development blog posts, GRIMOIRE is now complete and I have released it on my itch page. Throughout the development of this game, I have learned a lot that I will take into future projects. Anything from how long it takes to write hundreds of prompts to the difficulties of layout design. The future of GRIMOIRE is promising, and I already have many more ideas to incorporate into future expansions of the game. This is a quick blog post to reflect on the development of GRIMOIRE as a way to celebrate its release.

A Game Master Retrospective

Reflecting on past events is an important skill to develop. I have been wanting to replace my old and abandoned blog post series on deep reflections from previously ran systems with a format that is more digestible and likely more manageable for my feeble mind. In Against the Wicked City's post about GMing retrospective, they presented, what I thought to be, a quick and simple format for reflection.

Lessons Learned Hitherto: Blades in the Dark

In spite of Dungeons and Dragon 5E being the second system that I was a game master (GM) for it required a surprisingly amount of effort to try being a GM for a different system after DnD 5E. I chalk this up to DnD 5E requiring a deceptively great deal of energy to plan and run, a lack of experience likely also affected this, when compared to something like Dread which I had started with. In all likelihood I was under the impression that a new system would take more effort than just maintaining my tumultuous relationship with DnD 5E, however I wanted change and in a moment of clarity I purchased a copy of Blades in the Dark.

Lessons Learned Hitherto: Dread and DnD 5E

I have found that the role of the Game Master is a challenging but rewarding one. It can be a stressful job which requires forethought preceding - and an agile mind during a game. However the joy of developing this skillset can be felt every time I play. The smiles, laughter, and expressions of disgust or horror on the faces of my friends are good - but I could not tell you if that outweighed the satisfaction and excitement I feel when I finish exploring a new roleplaying game.