Reflections
-
Lessons Learned Hitherto: Blades in the Dark
In spite of Dungeons and Dragon 5E being the second system that I was a game master (GM) for it required a surprisingly amount of effort to try being a GM for a different system after DnD 5E. I chalk this up to DnD 5E requiring a deceptively great deal of energy to plan and… Continue reading
-
Lessons Learned Hitherto: Dread and DnD 5E
I have found that the role of the Game Master is a challenging but rewarding one. It can be a stressful job which requires forethought preceding – and an agile mind during a game. However the joy of developing this skillset can be felt every time I play. The smiles, laughter, and expressions of disgust… Continue reading
About Me
An ARPIA award-winning Australian tabletop roleplaying game designer.
Find MY GAMES on itch.io or DrivethruRPG.com

Recent Posts
- How to play a solo RPG (Ultimate Guide)
- Caught in the Rain, a Solo Mystery Roleplaying Game Playtest v0.2
- I Tried Node-Based Design in my Mystery TTRPG Campaign, Here is What I Learned
- How to Write a Backstory for a DnD Character
- How to improve player engagement in roleplaying games using questions
- Cognitive Load Theory in Roleplaying Games
- GOLEM 0.5 Release