Reflecting on past events is an important skill to develop. I have been wanting to replace my old and abandoned blog post series on deep reflections from previously ran systems with a format that is more digestible and likely more manageable for my feeble mind. In Against the Wicked City's post about GMing retrospective, they presented, what I thought to be, a quick and simple format for reflection.
Collaborative and narrative play are more my jam when it comes to roleplaying games. I like to leave breathing room for the players to be creative and inject something into the narrative within the confines of moral dilemmas and hard choices. Back in my Dungeons and Dragons days I made heavy use of skill challenges for action scenes as opposed to always using the combat game structure. This allowed me to confine my players to a particular situation whilst providing the aforementioned breathing room. However, I did find skill challenges had the danger of becoming too 'control panel' for my players so to rectify this I wanted to change the way players interacted with the mechanic and adapt to other d20 systems that use the 6 attributes but potentially not skills.
I have found that the role of the Game Master is a challenging but rewarding one. It can be a stressful job which requires forethought preceding - and an agile mind during a game. However the joy of developing this skillset can be felt every time I play. The smiles, laughter, and expressions of disgust or horror on the faces of my friends are good - but I could not tell you if that outweighed the satisfaction and excitement I feel when I finish exploring a new roleplaying game.