prep
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I Tried Node-Based Design in my Mystery TTRPG Campaign, Here is What I Learned
Node-based design was created by Justin Alexander of the Alexandrian and was, primarily, a method for planning and running mystery ttrpg campaigns. Though it can be divisive in the ttrpg community, I was planning to run a mystery campaign in Night’s Black Agents and I did not believe my usual method would work. I thought… Continue reading
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How to create a NPC for your RPG campaigns
For me, NPCs are the heart of my RPG campaigns and the manner in which I create a NPC for my RPGs has changed over the past two campaigns. Now, no matter what system I use, my NPCs will always include four key elements: a drive, threat, dilemma, and conflict. Originally inspired by an RPGgeek… Continue reading
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Web DM Campaign Tracker and Blades in the Dark Clocks
One element of my planning for my TTRPG campaigns that I have yet to formalise or implement a tool for is campaign tracking. Jim Davis recently described a campaign tracker he uses in planning for his sessions over on the Web DM YouTube channel and I think pairing it with a Kanban board alongside Blades… Continue reading
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Using Tanglegrams for Dungeon Crawling
Dungeon crawling has been the standard game structure for many roleplaying games for a long time. During this time people have presented all manners of preparing them from a series of randomly generated encounter tables for every room or corridor to entire algorithms that generate the dungeons and its mundane contents. Some game masters run… Continue reading
About Me
An ARPIA award-winning Australian tabletop roleplaying game designer.
Find MY GAMES on itch.io or DrivethruRPG.com

Recent Posts
- How to play a solo RPG (Ultimate Guide)
- Caught in the Rain, a Solo Mystery Roleplaying Game Playtest v0.2
- I Tried Node-Based Design in my Mystery TTRPG Campaign, Here is What I Learned
- How to Write a Backstory for a DnD Character
- How to improve player engagement in roleplaying games using questions
- Cognitive Load Theory in Roleplaying Games
- GOLEM 0.5 Release