Play Report: The Wretched

The Wretched is a solo roleplaying game by Chris Bissette that has the player take on the role as the lone survivor of a salvage ship. It is also an intense play experience that inspires dread through its choice of narrative tools and mechanics.

In the game your ship was struck by an asteroid which resulted in engine failure. The crew were all killed by an alien life-form, and now, you must strive to restore the engines and prevent the creature from getting back inside to finish the job. This post is a play report and my reflections of my time spent playing The Wretched.

The Wretched by Chris Bessette.
Figure 1. The Wretched game booklet with artfully positioned Jenga blocks and a deck of playing cards.

How Do You Play The Wretched?

The Wretched utilises a deck of playing cards with the jokers removed, a Jenga tower, a six-sided die, some tokens, and wraps it all up with journal prompts. The game largely operates with the following procedure:

  1. Roll die.
  2. Draw that many cards.
  3. Respond to the prompts.
  4. Pull from the tower if required.

A game of The Wretched lasts around 30 minutes and left me in a delightfully heightened state.

Reflection

Chris suggests that players record their journal prompt responses as audio or video logs after the cards have been responded to. When I played this game, I chose to type up my log and read them out loud as I did so, but I discovered that I may not have given this game the justice it deserved. Each time I read my entry out loud, it felt exciting and helped put me in the role of this lone survivor. It felt more real to say what was happening and act it out with my body than simply just type it on my computer. If you play this game, I highly suggest you record an audio or a video log like Chris suggests because he is right, it is the better experience.

The use of the Jenga tower blends beautifully with the themes of the game and helps to inspire dread. It is used to represent the state of the salvage ship. Most cards will have you pull from the tower and they typically make narrative sense. Each time I bumped my table while playing my heart raced when I saw that tower wobble. To further add to this sense of dread, when all four kings are drawn, the alien life-form will gain access to the ship. Never knowing when each king will arrive is nerve wracking, especially when you already have two or three drawn. And to top it off, you are rolling a six-sided die each day and could be drawing anywhere from one to six cards. I never knew how I would die or when it would happen, but I needed to draw those cards. I needed to survive! The Wretched creates an intense play experience much like that of Dread by imposing a feeling of urgency and suspense.

When I first began playing The Wretched, I felt at odds with the game. I believe this initial feeling was due to Thousand Year Old Vampire (TYOV) as my only prior experience of authoring solo RPGs which is an entirely different game. TYOV is a slow burn while The Wretched is fast and terrifying. Once I realised this, I quickly became hooked.

I am looking forward to the next time I play The Wretched. This time I am going to follow Chris’ advice record an audio log instead of typing it out. If you like sci-fi horror and feeling on edge, I recommend sitting down for thirty minutes and playing a game of The Wretched.

Game Log

Day 1, salvage ship The Wretched. Flight Engineer Emir Bennett reporting. The other members of the crew are dead, and the engines remain non-operational, though ship integrity remains good and life support systems are still active. I successfully jettisoned the intruder from the airlock, but it remains alive and continues to try to access the ship. With a little luck I can repair the distress beacon, and somebody will pick me up. This is Emir Bennett, the last survivor of The Wretched, signing off.

Day 2, salvage ship The Wretched. Flight Engineer Emir Bennett reporting. I hear it scraping on the outside of the ship, the alarm rings and I try to close it out. I try to remember Lucy. We had the beginnings of something before it came, but I ruined it. Not that it matters anyway. I just wish I had said something, instead of being silent. She was opening to me, trying to be intimate and close and I just did not respond. Now she is dead. This is Emir Bennett, the last survivor of The Wretched, signing off.

Day 3, salvage ship The Wretched. Flight Engineer Emir Bennett reporting. The life system keeps making an unhealthy grinding noise, and I do not know what the problem is. I do not know what I will do if it fails, maybe I will try to survive off the reserve air in the portable oxygen tanks. They would not last long. I tried for an escape from the ship using one of the lander modules, but the blasted thing was damaged beyond repair from when the asteroid struck us. I jettisoned it in the hopes the creature would take for it. In disarray I sought some level of control. The internals of the ship were heavily damaged from the encounter with the creature. I fixed all the structural damage, at least the ship creaks less now. This Emir Bennett, the last survivor of The Wretched, signing off.

Day 4, salvage ship The Wretched. Flight Engineer Emir Bennett reporting. I still remember their screams, though distantly as I hid inside a large salvage bin. I returned to the bin today and found the journal of Lucy. I do not remember taking it there or ever having possession of it. She seemed to be missing her friends back home the most. I wish I did say something back to her. The audio scratched on today, it was the creature, I am sure of it. I cut the comms quickly but not before I heard a distorted chirping and clicking. Mold sprung up in some of the food stores and with the climate control on the fritz, I just sealed it up and hope it holds long enough. Something got into the vents today, I am not sure what it is but to be safe I have padded my feet to prevent myself from making noise when I move around the ship. This is Emir Bennett, the last survivor of The Wretched, signing off.

Day 5, salvage ship The Wretched. Flight Engineer Emir Bennett reporting. I have taken to calling the creature Chirp because of the noise it made earlier. Maybe I am right and that is how it refers to itself. I heard a faint hissing sound which set me to panic but I quickly saw an oxygen pipe leaking. It must have happened during the collision. It took some time, but it is fixed now. This is Emir Bennett, the last survivor of The Wretched, signing off.

Day 6, salvage ship The Wretched. Flight Engineer Emir Bennett reporting. That creature drags itself along the outside of the ship. It is the only way it could make that constant scraping sound. The water purification system barely works, and the water smells faintly of ammonia. It is nauseating. The power shut down and the backup generator did not work. I managed to salvage some parts from the backup for main gen and it is working now, but I do not like my chances of survival anymore. I remember Malak – he jumped in front of the creature to give us all time when it first broke into the ship. It did not buy us much and we could still hear his screams when we ran. Why didn’t I say something? Why didn’t I say something? Why didn’t I say something?

Day 7, salvage ship The Wretched. Flight Engineer Emir Bennett reporting. Lucy just wanted to talk about a dream, to talk about her fears of us being struck by an asteroid. I did not want to open myself up to that kind of fear. She seemed so stressed and fearful; I did not want to listen… I should have listened. When I was hiding in the salvage bin, the lights changed colour and warped like the particles were entering a magnetic field. That damn creature remembers things. It remembers the door I jettisoned it out of. I could not close the airlock and it comes around at least once a day to try its luck. I never did see the creature properly when it first attacked. It just chirped and occasionally clicked when it moved. This is Emir Bennett, the last survivor of The Wretched, signing off.

Day 8, salvage ship The Wretched. Flight Engineer Emir Bennett reporting. I had a close call today. The creature tore one of the habitat modules off, but I thankfully heard the tearing of metal in time to allow myself to close off that section of the ship. It could not get in. I followed a long corridor today. The gouges and scratches left by the creature. I think it must be covered in wide, short spikes it uses to drag itself about. I had a little hope restored today when I heard some comms chatter from a distant ship. I do not think they noticed me but maybe tomorrow they will. They were talking about some sport, I think. This is Emir Bennett, the last survivor of The Wretched, signing off.

Day 9, salvage ship The Wretched. Flight Engineer Emir Bennett reporting. I gathered the bodies of the crew I was closest too. It took most of the day. I did not know what to say to remember them by… All I said was that I was sorry, sorry they are dead and sorry that I hid. Lucy was among them. I could not jettison them. They are still there. I saw some movement amongst the bodies in a sealed off portion of the ship. I do not know what it was, maybe it was the creature feeding? I disabled the proximity alarms; I could not handle them on top of the constant scraping sound. I found a sample of the creature today, some strange looking maroon piece of flesh. Maybe it is an arm? It is covered in rigid spines. This is Emir Bennett, the last survivor of The Wretched, signing off.

Day 10, salvage ship The Wretched. Flight Engineer Emir Bennett reporting. I cannot sleep. I keep dreaming of Lucy. The creature. Everyone. That creature haunts my dreams and I hear my friends dying repeatedly. What is that? Something is inside. Ohhh the scraping. It’s… IT’S INSIDE THE SHIP! I HAVE TO HIDE!

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