GRIMOIRE Development Post #6

The development of GRIMOIRE is tracking well. In the past month, I have reworked the overall layout design for the book, collected some new art, rewritten the rules to implement the overhaul described in the previous post, and have tidied up some of the language used throughout many of the prompts. However, there is still some work to do – namely the refinement of the quest prompts.

Figure 1. The Name spread from the new edition of GRIMOIRE that demonstrates the new layout design: parchment with a star pattern burned into the sides. A prominent feature are the new boxes that provide instruction to help new players start playing the game.

Figure 1 above shows the new layout design that will be featured for most pages. I decided to incorporate the parchment texture back into the design – something similar to what I originally used for the fantasy spell generation that sparked this project. I think it works well to add some substance to the pages without detracting from the ease of reading the text. I have changed my use of bold text to instead highlight key points at the beginning of each paragraph to ensure rules or procedure references are easier, and finally I have incorporated boxes using the star background to act as a bit of a designer voice at times and a way to provide hints or instruction to new players. Overall, I am happy with the how the design is coming along and now I just need to focus on the content.

As I intend to write more research and quest locations as future supplements for GRIMOIRE, I feel that I need to refine the setting that will come with the base game – the City of Athanasia. To ensure that it feels more like its own setting rather than some generic fantasy land. To do this, I am rewriting many of the prompts and writing some new prompts. Before I write them into the book I must first organise what I have into a helpful spreadsheet and decide on what type of themes I want to portray for Athanasia. Once I have done this then I can begin refining the prompts and incorporating them into the GRIMOIRE book. This is the last job to do aside from some slight tweaks to the Quick Reference spread at the back of the book (another new addition!).

Overall, GRIMOIRE is tracking well and I hope to have the final version release within the next month or two as a free update for everyone who owns it currently and as a paid game for those that do not. Following the release of GRIMOIRE, I will begin developing a supplement for the game that will introduce new research, quest, and relationship prompts amongst some other projects that have been plaguing my tired mind. In the meantime, if you have yet to play GRIMOIRE you can download the ruleset for free over at itch but be sure to refer to the rules overhaul post to play something closer to the final version.

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