GM Advice
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3 tips for preparing better narrative play in your DnD sessions

I often see people asking about what they need to prepare for their RPG or DnD session, and though what needs to be prepared depends on the system and the group, here are 3 tips to help you prepare for narrative play in any of your games. Create some questions to ask your players when Continue reading
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4 tips to schedule a consistent DnD group

I see, almost weekly, many posts online describing how some people struggle to schedule a game of DnD, and to keep that group together long-term. In this article, I will explain 4 tips (ordered from most to least impactful) I have used to establish consistent and lasting groups for any roleplaying games, not just DnD. Continue reading
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I Tried Node-Based Design in my Mystery TTRPG Campaign, Here is What I Learned

Node-based design was created by Justin Alexander of the Alexandrian and was, primarily, a method for planning and running mystery ttrpg campaigns. Though it can be divisive in the ttrpg community, I was planning to run a mystery campaign in Night’s Black Agents and I did not believe my usual method would work. I thought Continue reading
About Me
An ARPIA award-winning Australian tabletop roleplaying game designer.
Find MY GAMES on itch.io or DrivethruRPG.com

Top Posts
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- Frame scenes in your roleplaying games with the inverted pyramid
- Cognitive load theory in roleplaying games
- Kaiju generator
- How to write a backstory for a DnD character
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- How to play a solo RPG (Ultimate Guide)



