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Lessons Learned Hitherto: Blades in the Dark

In spite of Dungeons and Dragon 5E being the second system that I was a game master (GM) for it required a surprisingly amount of effort to try being a GM for a different system after DnD 5E. I chalk this up to DnD 5E requiring a deceptively great deal of energy to plan and… Continue reading
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Random Table: What’s in Their Pocket?

The use of random tables in my games are still predominantly focused on the before aspect of the game – the preparation. However, in my most recent campaign of Mutant: Year Zero I did return to utilising random tables during a session and I found that I very much liked the random aspects they can… Continue reading
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Lessons Learned Hitherto: Dread and DnD 5E

I have found that the role of the Game Master is a challenging but rewarding one. It can be a stressful job which requires forethought preceding – and an agile mind during a game. However the joy of developing this skillset can be felt every time I play. The smiles, laughter, and expressions of disgust… Continue reading
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Dungeon Crawl Classics Level 0 for The Black Hack

The first time I read about level 0 funnel dungeons in Dungeon Crawl Classics (DCC) I was smitten. After years of playing in games where the backstory of a character was either non-existent, a re-telling of yet more murdered parents, or something of the sort I was ecstatic to try out the process of the… Continue reading
About Me
An ARPIA award-winning Australian tabletop roleplaying game designer.
Find MY GAMES on itch.io or DrivethruRPG.com

Top Posts
- How to improve player engagement in roleplaying games using questions
- Frame scenes in your roleplaying games with the inverted pyramid
- Cognitive load theory in roleplaying games
- Kaiju generator
- How to write a backstory for a DnD character
- How to create a NPC for your RPG campaigns
- How to play a solo RPG (Ultimate Guide)


