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The Bardic Inquiry

The Bardic Inquiry

TTRPG Theory, Review, and Design


  • January 4, 2021

    Playing Dread Remotely

    Playing Dread Remotely

    Dread was the first roleplaying system that I used as a game master and I recently had the pleasure to be a player of it remotely. My friend wrote a scenario that was inspired by an SCP article and it was an excellent time for all involved – I even died horribly to some freaky… Continue reading

    Design
    Dread, Playing Remotely, Roleplaying
  • December 21, 2020

    Lessons Learned Hitherto: Blades in the Dark

    Lessons Learned Hitherto: Blades in the Dark

    In spite of Dungeons and Dragon 5E being the second system that I was a game master (GM) for it required a surprisingly amount of effort to try being a GM for a different system after DnD 5E. I chalk this up to DnD 5E requiring a deceptively great deal of energy to plan and… Continue reading

    Reflections
    Blades in the Dark, Mutant Year Zero, RPGs
  • December 7, 2020

    Random Table: What’s in Their Pocket?

    Random Table: What’s in Their Pocket?

    The use of random tables in my games are still predominantly focused on the before aspect of the game – the preparation. However, in my most recent campaign of Mutant: Year Zero I did return to utilising random tables during a session and I found that I very much liked the random aspects they can… Continue reading

    Design
    DnD, pickpocket, random table, RPG
  • November 30, 2020

    Lumbrik Class for The Black Hack

    Lumbrik Class for The Black Hack

    Plagued by dreams of mechanized humanoids descending into green cracks in the Earth is what originally inspired me to create the Lumbrik class for DnD 5e. I liked the idea of robotic or robotic adjacent heroes in a fantasy setting but I found the Warforged of Eberron to be a little mechanically bland – I… Continue reading

    Design
    Class, Robot, Roleplaying, The Black Hack
  • November 23, 2020

    Lessons Learned Hitherto: Dread and DnD 5E

    Lessons Learned Hitherto: Dread and DnD 5E

    I have found that the role of the Game Master is a challenging but rewarding one. It can be a stressful job which requires forethought preceding – and an agile mind during a game. However the joy of developing this skillset can be felt every time I play. The smiles, laughter, and expressions of disgust… Continue reading

    Reflections
    5e, DnD 5e, Dread, Dungeons and Dragons
  • November 16, 2020

    Dungeon Crawl Classics Level 0 for The Black Hack

    Dungeon Crawl Classics Level 0 for The Black Hack

    The first time I read about level 0 funnel dungeons in Dungeon Crawl Classics (DCC) I was smitten. After years of playing in games where the backstory of a character was either non-existent, a re-telling of yet more murdered parents, or something of the sort I was ecstatic to try out the process of the… Continue reading

    Design
    Black Hack, DCC, Dungeon Crawl Classics, Funnel, Level 0, OSR, RPG
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About Me

An ARPIA award-winning Australian tabletop roleplaying game designer.

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Find MY GAMES on itch.io or DrivethruRPG.com

Top Posts

  • How to improve player engagement in roleplaying games using questions
  • Frame scenes in your roleplaying games with the inverted pyramid
  • Cognitive load theory in roleplaying games
  • Kaiju generator
  • How to write a backstory for a DnD character
  • How to create a NPC for your RPG campaigns
  • How to play a solo RPG (Ultimate Guide)


Recent Posts

  • Magi Knights Awakening review: 2 ways this ttrpg helps emulate narratives similar to Persona
  • 3 tips for preparing better narrative play in your DnD sessions
  • Fabula Ultima review – what I liked about the RPG

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