Design
Articles and posts that include any RPG mechanic designs or hacks.
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Kaiju Generator
Kaiju is a fixation of a student of mine. Every time this student is given the opportunity to create something, it is always about a Kaiju and he will talk to me non-stop about them. I love it! A new project was started this week which means more discussion of Kaiju for me, so I… Continue reading
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Using Tanglegrams for Dungeon Crawling
Dungeon crawling has been the standard game structure for many roleplaying games for a long time. During this time people have presented all manners of preparing them from a series of randomly generated encounter tables for every room or corridor to entire algorithms that generate the dungeons and its mundane contents. Some game masters run… Continue reading
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One-Page RPG: Collaborative Taskforces
Collaborative Taskforces is such a tacky and cumbersome title but that is the exact reason it is so fitting for my first attempt at a one-page RPG. My day job has been throwing around some buzzwords of late and in spite of my shown cynicism in this one-page RPG, I believe it is leading to… Continue reading
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Fantasy Spell Generation
Spells that are esoteric, wizards that are deranged and corrupted by magic, and mysterious magical symbolism are all features of some of my most enjoyed fantasy in roleplaying games. For this reason, I have been working on a solo RPG that, by the end, will have the player in possession of a grimoire of spells… Continue reading
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Using Tanglegrams for Planning RPG Sessions
As I facilitate more roleplaying games, I find myself leaning more towards sandbox experiences with a large cast of NPCs. I establish a starting scenario to introduce these characters over the first few sessions without much of an idea of what the narrative is going to be. This is not to say that I do… Continue reading
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Random Table: What’s in Their Pocket?
The use of random tables in my games are still predominantly focused on the before aspect of the game – the preparation. However, in my most recent campaign of Mutant: Year Zero I did return to utilising random tables during a session and I found that I very much liked the random aspects they can… Continue reading
About Me
An ARPIA award-winning Australian tabletop roleplaying game designer.
Find MY GAMES on itch.io or DrivethruRPG.com

Recent Posts
- How to play a solo RPG (Ultimate Guide)
- Caught in the Rain, a Solo Mystery Roleplaying Game Playtest v0.2
- I Tried Node-Based Design in my Mystery TTRPG Campaign, Here is What I Learned
- How to Write a Backstory for a DnD Character
- How to improve player engagement in roleplaying games using questions
- Cognitive Load Theory in Roleplaying Games
- GOLEM 0.5 Release