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The Bardic Inquiry

The Bardic Inquiry

TTRPG Theory, Review, and Design


  • August 21, 2022

    Cognitive Load Theory in Roleplaying Games

    Cognitive Load Theory in Roleplaying Games

    Cognitive load theory is the idea that our working memory is imposed by the complexity and distracting elements of new information before we start to make connections. In roleplaying games, complex and distracting elements of new information can result in a loss of player engagement. In this post, I briefly describe cognitive load theory, how Continue reading

    Design, Reflections
    Cognitive Load, prep, Roleplaying, RPG, Working Memory
  • August 14, 2022

    GOLEM 0.5 Release

    My most recent project, GOLEM, has just been released in time for the Lone Wolf Solo TTRPG Jam Mk 2. GOLEM is a solo roleplaying game that uses a single deck of playing cards to facilitate play. A player takes on the role of a being who was twisted by magic and is now feared Continue reading

    Design, Reflections
    GOLEM, RPG, Solo Roleplaying
  • July 30, 2022

    Using Playing Cards in Roleplaying Games

    Using playing cards in roleplaying games can provide a different feel to a game than dice do. Playing cards can be used to support the drama in the narrative mechanically by leveraging the memory of deck and I have been enjoying my time exploring the different approaches to using playing cards in the roleplaying games Continue reading

    Design
    Grimoire, Roleplaying, Solo Roleplaying
  • July 9, 2022

    PILGRIMON: A Pokémon inspired RPG Devlog 1

    PILGRIMON is a game I recently made for the TTRPG Pokémon jam on itch.io. In this post, I ramble a bit about how I began to develop the early version currently available for download and discuss my design decisions and next steps for the PILGRIMON project. PILGRIMON Themes Several other Pokémon roleplaying systems exist with Continue reading

    Design
    Pokémon, Roleplaying, RPG
  • June 30, 2022

    Frame Scenes in your Roleplaying Games with the Inverted Pyramid

    Frame Scenes in your Roleplaying Games with the Inverted Pyramid

    The inverted pyramid dictates that we start with the most important information and for framing scenes in roleplaying games, this is the purpose of the scene. I frame this as a question within the context of the wider narrative or world and use every player decision to drive the scene towards a conclusion. By doing Continue reading

    Uncategorized
    Framing Scenes, GM tools, Inverted Pyramid, Roleplaying, RPG, Scenes
  • May 15, 2022

    How to create a NPC for your RPG campaigns

    How to create a NPC for your RPG campaigns

    For me, NPCs are the heart of my RPG campaigns and the manner in which I create a NPC for my RPGs has changed over the past two campaigns. Now, no matter what system I use, my NPCs will always include four key elements: a drive, threat, dilemma, and conflict. Originally inspired by an RPGgeek Continue reading

    Design, Reflections
    Dungeons and Dragons, GM tools, NPC, prep, RPG
  • February 27, 2022

    Using Orbital Crypt’s 18-Slot Inventory

    Orbital Crypt recently described an 18-slot inventory system “inspired by the old word” to track resources in their campaigns. In the past, I wrote about the place component of campaigns using point-crawls and recently wrote about the time component using a campaign tracker. I read Orbital Crypt’s post about the 18-slot inventory just as I Continue reading

    Design
    Dungeons and Dragons, Inventory, RPG, Slot-based
  • February 12, 2022

    Web DM Campaign Tracker and Blades in the Dark Clocks

    One element of my planning for my TTRPG campaigns that I have yet to formalise or implement a tool for is campaign tracking. Jim Davis recently described a campaign tracker he uses in planning for his sessions over on the Web DM YouTube channel and I think pairing it with a Kanban board alongside Blades Continue reading

    Design
    GM tools, prep, RPG
  • January 2, 2022

    Planning and Running my Roleplaying Campaigns

    There are four major components to my roleplaying campaigns that support me in planning and running them. When I sit down to plan a series of bad jokes campaign for my group I always start with the big question. This is the focus of the campaign, and it is what I tell my players when Continue reading

    Reflections
    Campaign Preparation, Roleplaying, RPG
  • December 18, 2021

    Preparing for a Game as a Player

    Preparing for a roleplaying game session is not just for the game master, players should do it too. Regardless of the type of game you are playing whether that be a dungeon crawling game in which bad players tell others what to do or some emotional journey where you learn about just how damaged your Continue reading

    Design, Reflections
    Dungeons and Dragons, Players, prep, Roleplaying, RPG
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About Me

An ARPIA award-winning Australian tabletop roleplaying game designer.

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Find MY GAMES on itch.io or DrivethruRPG.com

Top Posts

  • How to improve player engagement in roleplaying games using questions
  • Frame scenes in your roleplaying games with the inverted pyramid
  • Cognitive load theory in roleplaying games
  • Kaiju generator
  • How to write a backstory for a DnD character
  • How to create a NPC for your RPG campaigns
  • How to play a solo RPG (Ultimate Guide)


Recent Posts

  • Magi Knights Awakening review: 2 ways this ttrpg helps emulate narratives similar to Persona
  • 3 tips for preparing better narrative play in your DnD sessions
  • Fabula Ultima review – what I liked about the RPG

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