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The Bardic Inquiry

The Bardic Inquiry

TTRPG Theory, Review, and Design


  • December 12, 2021

    Hyper Dynamic GM Tools Do Not Empower Players

    Dynamic adventures are more engaging than static adventures but dynamic GM tools can be problematic. Continue reading

    Reflections
    GM tools, Mysteries, Puzzles, Roleplaying
  • August 16, 2021

    Tracking Relationships between PCs and NPCs

    Tracking Relationships between PCs and NPCs

    Non-player characters (NPCs) play a large role when I run games. Sprawling locations, engaging plots, and player characters’ (PCs) drives or flaws are all centred around these NPCs. They provide a means for my voice as a game master which allows me to deliver hooks or information about the world, and contrast for the PCs… Continue reading

    Design
    NPCs, Roleplaying, TRPG
  • August 8, 2021

    GRIMOIRE Release

    GRIMOIRE Release

    After several months of work and some development blog posts, GRIMOIRE is now complete and I have released it on my itch page. Throughout the development of this game, I have learned a lot that I will take into future projects. Anything from how long it takes to write hundreds of prompts to the difficulties… Continue reading

    Grimoire, Reflections
    Grimoire, Solo Roleplaying
  • July 12, 2021

    GRIMOIRE Development Post #6

    GRIMOIRE Development Post #6

    The development of GRIMOIRE is tracking well. In the past month, I have reworked the overall layout design for the book, collected some new art, rewritten the rules to implement the overhaul described in the previous post, and have tidied up some of the language used throughout many of the prompts. However, there is still… Continue reading

    Uncategorized
    Grimoire, Solo Roleplaying
  • July 7, 2021

    Using questions to start a roleplaying game session

    Using questions to start a roleplaying game session

    For myself, engaging with roleplaying games means engaging with a conversation. This conversation typically focuses on a central question to be answered. At a mechanical level this could be something like “can I use this skill in my roll?” or “what is the player willing to sacrifice to succeed?”, and at a narrative level, questions… Continue reading

    Design
    Questions, Roleplaying, Starting a Session
  • June 13, 2021

    GRIMOIRE Development Post #5

    GRIMOIRE Development Post #5

    The development of GRIMOIRE has made some significant steps towards my vision for this solo authoring game over the past few weeks. In this post, I will outline the major changes which will allow you to play GRIMOIRE with the upcoming overhaul to the game. You will require the base game as this post modifies… Continue reading

    Grimoire
    Grimoire, Solo Roleplaying
  • May 18, 2021

    GRIMOIRE Development Post #4

    GRIMOIRE Development Post #4

    The last month has been an exciting one for myself as I have heard back from people playing GRIMOIRE. I received plenty of helpful feedback over the course of the development and I wanted to take a brief break in the hopes to receive more. In between some other life commitments, I am spread a… Continue reading

    Grimoire
    Grimoire, Solo Roleplaying
  • May 9, 2021

    A Game Master Retrospective

    A Game Master Retrospective

    Reflecting on past events is an important skill to develop. I have been wanting to replace my old and abandoned blog post series on deep reflections from previously ran systems with a format that is more digestible and likely more manageable for my feeble mind. In Against the Wicked City’s post about GMing retrospective, they… Continue reading

    Reflections
    Dungeons and Dragons, Reflection, Roleplaying
  • April 19, 2021

    An Alternative for Skill Challenges

    An Alternative for Skill Challenges

    Collaborative and narrative play are more my jam when it comes to roleplaying games. I like to leave breathing room for the players to be creative and inject something into the narrative within the confines of moral dilemmas and hard choices. Back in my Dungeons and Dragons days I made heavy use of skill challenges… Continue reading

    Design
    Dungeons and Dragons, Roleplaying
  • April 8, 2021

    GRIMOIRE Ashcan Edition is Now Available

    GRIMOIRE Ashcan Edition is Now Available

    The past month has been a busy one for me as I have been required to tend to other aspects of my life, but this week I found some time to draft up the next version of GRIMOIRE. The development of GRIMOIRE this week involved some basic layout, a touch of graphic design, and scouring Continue reading

    Grimoire
    Grimoire, RPG, Solo Roleplaying
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About Me

An ARPIA award-winning Australian tabletop roleplaying game designer.

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Find MY GAMES on itch.io or DrivethruRPG.com

Top Posts

  • How to improve player engagement in roleplaying games using questions
  • Frame scenes in your roleplaying games with the inverted pyramid
  • Cognitive load theory in roleplaying games
  • Kaiju generator
  • How to write a backstory for a DnD character
  • How to create a NPC for your RPG campaigns
  • How to play a solo RPG (Ultimate Guide)


Recent Posts

  • Magi Knights Awakening review: 2 ways this ttrpg helps emulate narratives similar to Persona
  • 3 tips for preparing better narrative play in your DnD sessions
  • Fabula Ultima review – what I liked about the RPG

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