• Home
  • My Games
  • GRIMOIRE Mailing List Items
  • About Me
The Bardic Inquiry

The Bardic Inquiry

TTRPG Theory, Review, and Design


  • March 15, 2021

    Grimoire Development Post #2

    Grimoire Development Post #2

    Grimoire is making steady progress. I have just finished creating version 0.3 of Grimoire and I am opening it up for wider public testing. The first round of feedback was very helpful in the development of Grimoire and I am hoping that I can receive even more feedback to ensure that I can develop something… Continue reading

    Grimoire
    Grimoire, RPG, Solo Roleplaying
  • March 13, 2021

    Kaiju Generator

    Kaiju Generator

    Kaiju is a fixation of a student of mine. Every time this student is given the opportunity to create something, it is always about a Kaiju and he will talk to me non-stop about them. I love it! A new project was started this week which means more discussion of Kaiju for me, so I… Continue reading

    Design, Random Tables
    generator, kaiju, RPG
  • March 8, 2021

    Play Report: The Wretched

    Play Report: The Wretched

    The Wretched is a solo roleplaying game by Chris Bissette that has the player take on the role as the lone survivor of a salvage ship. It is also an intense play experience that inspires dread through its choice of narrative tools and mechanics. Continue reading

    Reflections
    Play Report, Solo Roleplaying, The Wretched
  • March 4, 2021

    Grimoire Development Post #1

    Grimoire Development Post #1

    Grimoire is steadily making some progress. As with all projects in the early stages of development, I have multiple directions that I could go in. In any case, it will be an authoring solo roleplaying games because I believe that will bolster the artefact created – the grimoire, bolstered by including journal entries from the… Continue reading

    Grimoire
    Grimoire, RPG, Solo Roleplaying
  • March 1, 2021

    Using Tanglegrams for Dungeon Crawling

    Using Tanglegrams for Dungeon Crawling

    Dungeon crawling has been the standard game structure for many roleplaying games for a long time. During this time people have presented all manners of preparing them from a series of randomly generated encounter tables for every room or corridor to entire algorithms that generate the dungeons and its mundane contents. Some game masters run… Continue reading

    Design
    dungeon crawl, prep, RPG
  • February 27, 2021

    Introducing Grimoire: A Solo Roleplaying Game

    Introducing Grimoire: A Solo Roleplaying Game

    As discussed, I have been developing a solo roleplaying game that has the player take the role of a wizard. By the end of the game, the player will have several randomly generated spells in the form of a grimoire and a brief journal detailing the life of the wizard that created it. It is… Continue reading

    Design, Grimoire
    Grimoire, RPG, Solo Roleplaying
  • February 24, 2021

    One-Page RPG: Collaborative Taskforces

    One-Page RPG: Collaborative Taskforces

    Collaborative Taskforces is such a tacky and cumbersome title but that is the exact reason it is so fitting for my first attempt at a one-page RPG. My day job has been throwing around some buzzwords of late and in spite of my shown cynicism in this one-page RPG, I believe it is leading to… Continue reading

    Design
    Buzzwords, One-Page, RPG
  • February 22, 2021

    Fantasy Spell Generation

    Fantasy Spell Generation

    Spells that are esoteric, wizards that are deranged and corrupted by magic, and mysterious magical symbolism are all features of some of my most enjoyed fantasy in roleplaying games. For this reason, I have been working on a solo RPG that, by the end, will have the player in possession of a grimoire of spells… Continue reading

    Design, Grimoire
    RPG, Spell Creation
  • February 15, 2021

    Using Tanglegrams for Planning RPG Sessions

    Using Tanglegrams for Planning RPG Sessions

    As I facilitate more roleplaying games, I find myself leaning more towards sandbox experiences with a large cast of NPCs. I establish a starting scenario to introduce these characters over the first few sessions without much of an idea of what the narrative is going to be. This is not to say that I do… Continue reading

    Design
    RPG, Sandbox, Tanglegram
  • January 30, 2021

    Impressions of Hypertellurians

    Impressions of Hypertellurians

    A system for playing science fantasy adventures in the future of old is the tag line for Hypertellurians. It is an RPG that conveys its sword and planet themes well through its use of flavourful character powers that, alongside the advancement system, encourage heroic play. However, the cohesion of the subsystems does not achieve a… Continue reading

    First Impressions
    Hypertellurians, Roleplaying, RPG
«Previous Page Next Page»

About Me

An ARPIA award-winning Australian tabletop roleplaying game designer.

  • Tumblr
  • Mastodon
  • Reddit
  • Link
  • Link

Find MY GAMES on itch.io or DrivethruRPG.com

Top Posts

  • How to improve player engagement in roleplaying games using questions
  • Frame scenes in your roleplaying games with the inverted pyramid
  • Cognitive load theory in roleplaying games
  • Kaiju generator
  • How to write a backstory for a DnD character
  • How to create a NPC for your RPG campaigns
  • How to play a solo RPG (Ultimate Guide)


Recent Posts

  • Magi Knights Awakening review: 2 ways this ttrpg helps emulate narratives similar to Persona
  • 3 tips for preparing better narrative play in your DnD sessions
  • Fabula Ultima review – what I liked about the RPG

Follow Me

Itch.io

DrivethruRPG

Twitter

Mastodon

Reddit

Newsletter

©

The Bardic Inquiry

2022, All Rights Reserved.

Website Powered by WordPress.com.

  • Subscribe Subscribed
    • The Bardic Inquiry
    • Join 31 other subscribers
    • Already have a WordPress.com account? Log in now.
    • The Bardic Inquiry
    • Subscribe Subscribed
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar