RPG
-
Using Tanglegrams for Dungeon Crawling

Dungeon crawling has been the standard game structure for many roleplaying games for a long time. During this time people have presented all manners of preparing them from a series of randomly generated encounter tables for every room or corridor to entire algorithms that generate the dungeons and its mundane contents. Some game masters run… Continue reading
-
One-Page RPG: Collaborative Taskforces

Collaborative Taskforces is such a tacky and cumbersome title but that is the exact reason it is so fitting for my first attempt at a one-page RPG. My day job has been throwing around some buzzwords of late and in spite of my shown cynicism in this one-page RPG, I believe it is leading to… Continue reading
-
Fantasy Spell Generation

Spells that are esoteric, wizards that are deranged and corrupted by magic, and mysterious magical symbolism are all features of some of my most enjoyed fantasy in roleplaying games. For this reason, I have been working on a solo RPG that, by the end, will have the player in possession of a grimoire of spells… Continue reading
-
Using Tanglegrams for Planning RPG Sessions

As I facilitate more roleplaying games, I find myself leaning more towards sandbox experiences with a large cast of NPCs. I establish a starting scenario to introduce these characters over the first few sessions without much of an idea of what the narrative is going to be. This is not to say that I do… Continue reading
-
Random Table: What’s in Their Pocket?

The use of random tables in my games are still predominantly focused on the before aspect of the game – the preparation. However, in my most recent campaign of Mutant: Year Zero I did return to utilising random tables during a session and I found that I very much liked the random aspects they can… Continue reading
-
Dungeon Crawl Classics Level 0 for The Black Hack

The first time I read about level 0 funnel dungeons in Dungeon Crawl Classics (DCC) I was smitten. After years of playing in games where the backstory of a character was either non-existent, a re-telling of yet more murdered parents, or something of the sort I was ecstatic to try out the process of the… Continue reading
About Me
An ARPIA award-winning Australian tabletop roleplaying game designer.
Find MY GAMES on itch.io or DrivethruRPG.com

Top Posts
- How to improve player engagement in roleplaying games using questions
- Frame scenes in your roleplaying games with the inverted pyramid
- Cognitive load theory in roleplaying games
- Kaiju generator
- How to write a backstory for a DnD character
- How to create a NPC for your RPG campaigns
- How to play a solo RPG (Ultimate Guide)



